Dragon Age: Origins Hints

Templar Quarters Floor

  • 1 of 10: Check the starting room's two side areas for a locked chest and codex-giving rubble, then raid the two side rooms on the left in the curvy hallway.
  • 2 of 10: When you open the door to the central chamber, a sloth demon will put you all to sleep and force you to complete the "Lost in Dreams" quest.
  • 3 of 10: After that's over with, search Niall's body to find the Litany of Andralla, then go out the SE arched doorway after looting the soldier corpse that's next to it.
  • 4 of 10: Loot the cabinet and charred corpse in the next room, then read the book and pile of books to get codex entries.
  • 5 of 10: Past the next door is a room with four dragonlings to fight and a locked chest to loot for dog-related merchandise.
  • 6 of 10: Open the next door and wait for abominations to come to you, then look for a codex-updating note in their remains.
  • 7 of 10: Loot the soldier corpse in the hallway, then check the two north side rooms for two locked chests and a vase.
  • 8 of 10: In the room past the hallway, a greater rage demon and several shades will appear when you go for the soldier corpse and locked chest.
  • 9 of 10: In the room with the stairs to the Harrowing Chamber, you'll find an imprisoned templar named Cullen. Talk to him to learn of the choice you'll have to make regarding the mages.
  • 10 of 10: Go up the stairs and enter the Harrowing Chamber.