Dragon Age: Origins Hints

Ruined Temple

  • 1 of 10: After you arrive, go up the steps to get Genitivi to open the place up with Eirik's cultist medallion.
  • 2 of 10: Go to the north end of the large starting chamber to get the attention of the cultists past the stairs, then take cover against the wall to the left of the stairs and draw them to you.
  • 3 of 10: Past the stairs, try opening the north door to find that it requires a key.
  • 4 of 10: Past the locked door, use the Lead-Them-Off Strategy on the cultist mage, then move into the room to get two ash wraiths to appear.
  • 5 of 10: After they're down, run up the stairs the mage was on to find a couple of cultist archers to finish off.
  • 6 of 10: Use the big brazier to get a codex entry. (Note that this requires the taper from the starting chamber's west side area and the black pearl from the upstairs west side area.)
  • 7 of 10: Open the door near the brazier and lure cultist archers in the room beyond to you.
  • 8 of 10: After they're down, get your rogue to find and disarm all the traps in the room, then open the north door.
  • 9 of 10: When you move into the next room, an ash wraith will appear, and cultists will rush in from either side. Play the lure-off game with them, then loot their iron chest.
  • 10 of 10: Use either the east passage or the west passage to get to the entrance to the Caverns area. (Or better yet, clear out both passages before entering the caverns.)