Get quick and convenient access to just the hints you need for Dragon Age II, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Dragon Age II Hints
Finders Keepers
1 of 11: You get this quest by finishing the "Isabela's Contact" companion quest.
2 of 11: Go up the stairs on the west side of the pub's entry room, then head to the south end of the hallway and open the southern door to find Martin.
3 of 11: After talking to him, check his side room for a crate to loot, then travel to the Docks on the Kirkwall Day map.
4 of 11: Head down toward the SW corner, watching for the guy called "Longshoreman" along on the way. Talk to him, then return to the central path-split area and go west to find Harbormaster Liam.
5 of 11: Talk to him and then Aden, then decide how you want to go about learning where Martin's cargo is.
6 of 11: The warehouse you want is the one that's at the far east end of the eastern section of the Warehouse District. Note that it's enterable only at night.
7 of 11: Raid the crate and barrel in the warehouse's entry room, then go through the west door and check the upper walkway and side room for two more crates and a barrel.
8 of 11: Park your party at the top of the stairs, then send your rogue down to disarm the trap at the bottom of the stairs. Use him (or someone else) to trigger a combat with raiders, including an assassin and a reaver. Lure them back to the party, and watch for a couple of them appearing on the upper walkway.
9 of 11: After it's over, go down the stairs and look to the left for a barrel, then go to the other side of the area to find a ramp leading down to a crate with a sample of Martin's cargo in it. (Watch for a trap on the floor near the crate.)
10 of 11: Go back to the warehouse exit, ready to fight another group of raiders (including a reaver and an assassin) in the room with the exit door.
11 of 11: Travel to the Hanged Man pub on the Kirkwall Day map and return to Martin's rooms. Check the east side room for a barrel to loot, then talk to Martin and decide whether or not to tell him where his cargo is.