Echo: Secrets of the Lost Cavern Hints

What am I supposed to do with the fresco of the stags?

  • 1 of 23: You won't be able to do anything with them until the oil lamps are lit. 
  • 2 of 23: Lighting the maps causes the stag fresco to animate.  Notice in this fresco, there are several images of stags, and one image of a man standing next to a stag.
  • 3 of 23: There are a few things you can click on here.  First of all, there are two symbols over the fresco, toward the right end -- a double-arrow and a starburst symbol.  It is also possible to click on each stag, in addition to an arrow above it.  Also, the image of the man can be interacted with by clicking on the arrow over him.
  • 4 of 23: If you click on the starburst symbol (toward the top right of the fresco), the images making up the fresco will be randomized.
  • 5 of 23: When you click on the double-arrow (toward the top right of the fresco), the stag seems to try to run from right to left, but every so often, it stops -- as if it is unable to continue.
  • 6 of 23: You will need to figure out why the stag stops, and to figure out how to help it cross the water.
  • 7 of 23: Note that the stags are not only in different positions, but also are different colors.  Clicking on a stag changes the color of itself, plus the color of two other stags -- one on each side.
  • 8 of 23: The arrows over the stags change the position of the stags.  If the stag is in the middle of the fresco, then three different images will be changed, and if it's one of the stages at either end, then two images will be changes. When the arrow is clicked on, the stag images will cycle through a set of different positions.
  • 9 of 23: If this were a cel-by-cel animation (such as in a cartoon), we would want to try and get each successive image arranged in such a way as to create a smoothly moving scene of a stag bounding in and out of the water, as it moves from right to left.
  • 10 of 23: And, just as in a cel-by-cel animation, the animation works best when the pictures maintain certain consistencies from one cel to the next.
  • 11 of 23: To keep the stag drawings consistent, the colors must be the same (or at least as close as you can make it).  Note:  The game only allows three colors -- light, medium, and dark.  It is not the exact tone that should be matched from one stag to the next -- but rather whether the tone is the lightest of the colors for that particular stag, the darkest color for that stag, or the medium color in between.  It is easiest to choose the darkest color -- then when there are inconsistencies in color between one stag and the next, it is easiest to select the darkest possible shade.
  • 12 of 23: You will need to adjust the colors, one at a time, working from right to left.  Each time you click on one stag, it adjusts the colors of the two nearest stags, therefore, you should not click on the one you wish to change the color of, but instead, click on the stag to its immediate left.  It is recommended that you cycle through all the colors for each stag to ensure that the shade selected is consistent with the others (that you've adjusted so far).  For example, if you are always choosing the darkest color, cycling through all the colors, for the stag you are working on, will ensure that you've chosen the darkest color possible for every stag; otherwise, the color of an individual stag can appear too be the same as other stags, yet it still might not be the darkest color possible.
  • 13 of 23: You will also need to adjust the position of each stag to create an animation of the stag moving across the water, by clicking on the arrows above each stag.  Take note of the shape, angle, and position of the various parts of each stag -- these can help predict which position should come next to make the smoothest animation. 
  • 14 of 23: It would be wise to periodically check the accuracy of your progress by clicking on the double-arrow image near the top right of the fresco.  Make note of where the animation stops -- whichever stag it gets hung up on will need some adjustment to either the color or the position.
  • 15 of 23: Now, if this fresco is similar to the last one -- in that the action depicted in the fresco became real for Arok -- then it is possible that setting up this fresco correctly could result in something real happening for Arok.
  • 16 of 23: Remember the small image of a man in the fresco?
  • 17 of 23: What if that image were to represent Arok?
  • 18 of 23: What does Arok need, more than anything else, right now?
  • 19 of 23: Arok needs to get across the rest of the water.  If you can set up the stag images correctly, so that the stag will run across the water, AND, if you can set up the image of the little man in the fresco correctly, the man will jump on a stag and be carried across the water as well.
  • 20 of 23: The little man will need to be the same shade of color as the stags. 
  • 21 of 23: The color of the little man is adjusted a bit differently than the stags.  The stag directly next to him will change the man's color, but changing the color of other stags won't affect him.  However, the figure is actually easier to adjust than the stags, since his is the only image whose color can be changed independently of other figures simply by clicking on him.
  • 22 of 23: The man also needs to be ready to mount the stag as it runs by -- or the stag will run past without him.
  • 23 of 23: Using the arrow over the man's head, select the image of the man holding his arms near the neck of the stag.  When all is set correctly, the stag in the fresco will pass from right to left, and will pick up the man along the way.  Once this is successfully done, the magic in the fresco will simultaneously cause Arok to also be carried across the water to the other side.