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Fallout: New Vegas Hints
Demolish Mr. House's bunker under the weather station.
1 of 10: Leave Caesar's tent and make your way down the path to the Weather Monitoring Station that's west and a bit south of it.
2 of 10: Enter the station to get all your confiscated gear back, then find the computer console that's next to the large hatch doors in the floor.
3 of 10: Activate the console and choose to insert the platinum chip in the slot. That opens the hatch doors, so go down the steps and on to find an elevator that'll take you to the Securitron Vault area. (WARNING: The entire vault is bathed in low-level radiation, which will get significantly worse after you finish this objective. Be sure to take along plenty of rad-x and radaway.)
4 of 10: Move through the first doorway, then cautiously approach the door that opens for you. There's a protectron at the bottom of the stairs that will attack you.
5 of 10: Quickly shoot it down, then run into the security room that's directly ahead. You can get a plasma rifle and other good robot-fighting gear in there, plus you can hack the protectron and turret operations terminals (if your Science skill is high enough) and cancel their security alerts.
6 of 10: Down the hall from the security room are two doors. The first one has several sentry bots past it that'll attack you on your way out if you don't put a stop to that now.
7 of 10: Past the other door, cross the room (destroying the protectrons and turret if you didn't shut them down in the security room), then go through a door and down some stairs that are guarded by a second turret.
8 of 10: In the next room are some protectrons, plus three small side rooms with generator-like devices called Power Regulators against their back walls.
9 of 10: To fulfill this objective, you must shoot (from a safe distance) and destroy all three regulators. Be warned that doing so will increase the ambient radiation in the area.
10 of 10: Also note that all the securitrons in the Lucky 38's penthouse will be hostile to you from now on. Since that's where you'll have to go next to get rid of Mr. House, you might want to work ahead and do that first, then come back and destroy the power regulators. (Either that or take a stealth boy, a ballistic fist, or the unique Pulse Gun to the penthouse to make things easier.)