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F.E.A.R. Hints
Part 3 (Bad Water)
1 of 11: Leave the locker room via the only unblocked door to find yourself high up in a room full of huge pipes.
2 of 11: Climb down the long ladder at the end of the walkway you're on, trying not to be too startled by the brief glimpses you get of the evil little girl and Fettel.
3 of 11: Go along the lower walkway and through the rooms beyond until you come to one with a radio playing.
4 of 11: Past it is a room with a rotating security camera, but you don't have to worry about it.
5 of 11: TIP: There's a health booster nearby, but it's kind of hard to get to.
6 of 11: After you go through the doorway in the back of the security cam room, you can optionally go up the stairs to find an office with a phone message and a pistol in it. Otherwise, head straight on through another doorway and down a corridor to get to a room with several large water treatment tanks.
7 of 11: Past that room is a long corridor with swinging lights on one side. Move to its other end to get the door slammed in your face.
8 of 11: In the room past the door, it looks like you've hit another dead end.
9 of 11: But all you have to do is find the wall grate behind the big green trash bin and bash it out to gain access to a tunnel you can crouch-walk along.
10 of 11: When you reach the room with the nearly dead guy sitting in a chair, save your game before you approach him since some Replicas are going to attack right afterward.
11 of 11: When you're through killing those guys off, your next goal will be to get up onto the upper walkways in the room with the dead guy in the chair.