F.E.A.R. 2: Project Origin Hints

Section 6: More Armor-Driving Fun

  • 1 of 13: Stop and look in the street ahead to see an elite power armor that's being electro-zapped by stray power lines.
  • 2 of 13: The power armor's operator has already been ejected and killed, so the vehicle will be available for you to use once you shut off the power lines' power.
  • 3 of 13: Wait until the power armor opens up, then go over to it and use it to get in. (See below if you need a reminder on how it works.)
  • 4 of 13: As you stomp forward, you'll encounter several enemies at once. The main threats are the enemy power armor and the missile-firing Replica, so take them down with missiles and chaingun fire as quickly as possible.
  • 5 of 13: There are lots more Replicas down the street to the left, including missile-firing ones, so stay near the street intersection while shooting them, and retreat back the way you came frequently to let your shields recharge.
  • 6 of 13: Make your way slowly along from the intersection, destroying another power armor and some more Replicas as you stomp over to a bus.
  • 7 of 13: As you go past the bus on its right side, look for another power armor and several missile-launching Replicas in the building directly ahead. You'll probably need to retreat back behind the bus after every kill to let your shields recharge.
  • 8 of 13: Go around the bus and to where the street turns left, then stop and shoot all comers. After they're dead, you can either exit the power armor and check the two buildings at the corner for supply stashes, or just stomp on.
  • 9 of 13: As you advance, an enemy elite power armor will drop into the street ahead of you.
  • 10 of 13: Stomp down to the huge flaming rubble barricade in the street, then make sure all nearby Replicas are dead before exiting the power armor for the last time. That was certainly a short trip!
  • 11 of 13: Go through the doorway that's to the right of the street barricade, then go down to where there's a big wall hole on the left.
  • 12 of 13: Walk up to the wall hole and jump through it after you're sure you're done gathering supplies from the street area.
  • 13 of 13: After jumping through a second big wall hole, go through a doorway and toward a specter-filled street to get a checkpoint save and move on to Section 7: Finding the Tunnel.