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F.E.A.R. 2: Project Origin Hints
Section 9: Fighting Power with Power
1 of 13: Exit the alley and turn left, then stop and chaingun any Replicas you see in the area ahead.
2 of 13: When you start forward again, a regular power armor will appear on the other side of the bus that's just ahead. It may jump up onto the bus, or it may come around it.
3 of 13: Either way, hit it with a rocket salvo followed by chaingun fire to quickly finish it off.
4 of 13: Go up to the bus and shoot as many Replicas as you can through its windows, then start moving past the bus to get another enemy power armor to drop down in the street a ways ahead.
5 of 13: Finish it off the same way you did the first one, then back up and let your shields recharge after killing all other visible enemies.
6 of 13: Move past the bus slowly while facing left and firing into the parking garage. There are several missile-launcher Replicas in there, and you don't want them scoring very many hits on you.
7 of 13: Stomp into the parking garage and watch the ramps in back for more Replicas. Shoot them all down, then optionally exit the power armor vehicle to pick up missile launchers (including one in a black crate under the ramps).
8 of 13: Go up the ramps to the second floor slowly, eliminating enemies as you go, and retreating if needed to recharge your shields. Besides missile-launching Replicas, there'll be another power armor up there.
9 of 13: After all enemies have been eliminated, stomp over to a spot near a small doorway and exit the power armor vehicle for the last time. (But don't worry -- you'll get to drive another one later in the game.)
10 of 13: Check the supply stash on the black crates to the right of the doorway, then go through it.
11 of 13: Go down the stairs and drop past a piece of rubble, then push on despite your vision going all blurry.
12 of 13: When you reach a locked fence door, bash the padlock off with a melee attack.
13 of 13: Go through it and another door, then move down the rubble-strewn alley to finally get a checkpoint save and move on to Section 10: Griffin's Fate.