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Gilbert Goodmate and the Mushroom of Phungoria Hints
How can I repair the time machine?
1 of 19: Gilbert needs an unbroken spring to fix the time machine.
2 of 19: Maybe Vandersteen can help. Whilst you're there, you can take the blacksmith's glove, or else you can get it some other time!
NOTE: You may have previously performed all of the actions which cause Vandersteen to leave his smithy. This is of no real importance! In this case you obviously cannot discuss with him, nor will you have to get him to leave, since you've already done so! But otherwise you can continue without hindrance. (Incidentally, eventually Vandersteen will return!)
3 of 19: Give Vandersteen the broken spring. He says that only a certified clockmaker can repair such a fine spring. Unfortunately, there aren't any in Phungoria! However, because Gilbert insists that the blacksmith try to mend it, he presumably smashes it, since it vanishes from your inventory.
4 of 19: Gilbert could *really* use a certified clockmaker now.
5 of 19: But there aren't any around.
6 of 19: Vandersteen has suggested that maybe an old clock spring might work?
7 of 19: Seen any old clocks around anywhere?
8 of 19: What about inside Gilbert's home?
9 of 19: How about the cuckoo clock next to his bed?
10 of 19: Go there and try it.
11 of 19: You can't do anything with the clock. But when you look at it, there's a hint that maybe you need a hammer to smash it open with.
12 of 19: The blacksmith has a big sledgehammer!
13 of 19: Try to get it from him.
14 of 19: But no matter how much you ask him, he won't hand it over!
15 of 19: It looks as though you're going to have to get Vandersteen out of the way (if indeed he's still there).
16 of 19: To do this, you have to involve Lipton (if you haven't already done this).