Get quick and convenient access to just the hints you need for Icewind Dale II, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Icewind Dale II Hints
Pass through the Fell Wood to the Cold Marshes.
1 of 13: Your first stop on this quest is the village up in the NE corner of the Wandering Village area.
2 of 13: Some hunters just outside the village will tell you to go see Suoma the Elder, and Nym will outline your basic travel strategy for this chapter and the next one.
3 of 13: When you speak to Suoma, she'll say that she's the only one who can help you get through the Fell Wood to the Cold Marshes.
4 of 13: However, you have to do her three big favors first.
5 of 13: She says several children have gone missing and asks to talk to Venla about it.
8 of 13: When you report back to Suoma after finishing her third quest, she'll tell you of the dark treants in the woods.
9 of 13: Isair and Madae, the two ultimate villains for the game, will then interrupt and cause some trouble.
10 of 13: After you kill off the possessed corpses they transform the local hunters into, it'll be over, and you're ready to return to the Fell Wood and travel to the Cold Marshes.
11 of 13: When you enter the woods, you'll see a dark treant head off to the SE.
12 of 13: Follow it and kill all of the dark treants you find there. Fire and magic damage work well against these creatures.
13 of 13: Once they're all dead, you'll be able to go through the NE exit to get to the Cold Marshes.