Get quick and convenient access to just the hints you need for Might and Magic VII: For Blood and Honor, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Might and Magic VII: For Blood and Honor Hints
How can I get into The Pit and Celeste?
1 of 4: First of all, you can only get into The Pit and Celeste once you have picked sides between Light and Dark by choosing a replacement arbiter for Harmondale.
2 of 4: Then, the entrances to both The Pit and Celeste will unlock.
3 of 4: You can reach The Pit via the Hall of the Pit in northeast Deyja, at (18728, 6123). Once inside the Hall of the Pit, just keep pushing forward -- there's really only one path you can take.
4 of 4: Celeste can be reached by standing on the large teleporter near the center of the Bracada Desert, at about (-9718, 8675). It's shaped differently from the smaller teleporters that take you around the desert, although one of these smaller teleporters does get you close to the one to Celeste.