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Might and Magic VII: For Blood and Honor Hints
Disarm Trap
1 of 5: I was able to survive the game with a Monk with Disarm Trap at Expert level. It's probably a good idea to have someone learn the skill -- traps aren't that deadly most of the time, but having to cast heal spells every time you open a trap is annoying. If you can find an enchanted item that improves your Disarm skill, an Expert skill is sufficient for most traps.
2 of 5: Learn: taverns
3 of 5: Expert (requires 500 GP, level 4): Gretchin Fiddlebone in the Tularean Forest (north side of the main pier of Pierpont) or Taren the Lifter in Tatalia (south of Tidewater) or William Lasker in the Erathian Sewers
4 of 5: Master (requires 2,500 GP, level 7): Lenord Skinner in Harmondale
5 of 5: Grandmaster (requires 6,000 GP, level 10): Silk Quicktongue in Mount Nighon (main town)