What items are the very best for enchanting?
- 1 of 7: For clothing items, the exquisite variety are the best at holding enchantments. Exquisite rings and amulets are the very best at 120 enchantment points each. The shirt, pants, belt, and other items all have either 40 or 60. You can find these items for sale in many fine clothier shops in the larger cities, including the ones in Balmora and Ald'ruhn's Manor District. You can also steal a few exquisite items from the fancy manors in those two cities. If that's not enough, try Elegnan's shop in Tel Mora.
- 2 of 7: NOTE: Skirts are a separate category of clothing, meaning you can wear a skirt at the same time you're wearing pants, a robe, etc. It may not seem terribly macho for the guys to wear skirts, but they can and should, especially since exquisite skirts have 60 enchantment points. That's enough for a constant Chameleon 12%, Fortify Attribute 12 points, or Restore Health 2 points per second! (Besides, you can always wear a robe to cover it up.)
- 3 of 7: For armor, shields can hold the most. Daedric tower shields in particular have 225 enchantment points! (Too bad you can only get them randomly from Golden Saints.) Regular Daedric shields and ebony tower shields have a respectable 150 points each. See the Daedric Item List to learn where you can find regular Daedric shields.
- 4 of 7: Surprisingly enough, the very best helm for enchanting isn't one of the three types of Daedric helm, but is instead the Telvanni cephalopod helm. It has 100 enchantment points, and can be used for many great constant effect enchantments. Among the ones I recommmend are Chameleon 20%, Fortify Attribute 20 points, Night Eye 100%, Resist Magicka 10%, and Restore Health 4 points.
- 5 of 7: As for weapons, even very high-quality ones have low enchantment potentials, so don't expect to be able to put much of anything on them. The one exception to this I've found is the ebony staff, which has 90 enchantment points. You can do a lot with that! (NOTE: There's a new Ebony Scimitar item in Tribunal that has 80 points, which is almost as good.)
- 6 of 7: As for weapons with only 20 or 30 points, you can put a "Cast When Strikes" effect on them that restores your health or damages an enemy's health a little bit over time. Those are somewhat useful effects. If you can't decide between the two, the Absorb Health spell combines both effects, to give you the best of both worlds (and its magnitude and duration can be just as high as with Damage Health).
- 7 of 7: Bows and arrows are kind of "special" when it comes to enchanting. You're never allowed to enchant arrows, and while you can enchant bows, it does no good to put a "Cast When Strikes" spell on them since (technically) the bow itself never actually strikes the enemy. Instead, get yourself a bonemold long bow (the best kind for enchanting) and put a constant effect spell on it. It won't be much, but you can make it constantly fortify an attribute by 8 points or regenerate 1 to 2 points of health per second.
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