Combat Tips
- 1 of 8: Drinking a bottle of sujamma briefly increases your Strength and decreases your Intelligence. If you drink several bottles in a row, your Strength will increase vastly and your Intelligence will be zero. That means you can quickly kill a monster that's otherwise way too tough for you by chugging several sujammas right before attacking it. Sujamma can be bought and stolen in many, many places. Start hoarding it early. (Note that there's some on the bottom shelf in Sellus Gravius' office, plus several more in a cupboard in Fargoth's house.)
- 2 of 8: Until you become ultimately tough, it's wise to always carry a couple of exclusive (or at least quality) Restore Health potions with you when you go monster-hunting. If your health is getting low during a battle and you can't or don't want to retreat, right-click to pause the game and bring up your inventory, then drag one of your Restore Health potions onto your character to get him to drink it. The potion will continually restore health at a quick rate for several seconds, even as your enemy continues to attack, giving you a good chance of surviving the combat.
- 3 of 8: Once you're able to, you should make your own super-strength potions of Restore Health and Fortify Strength using my advanced Potion-Making Tips. With a bit of effort and money, you can do so fairly early in the game. Also, make super Reflect potions that have a magnitude of 100% or more, since they'll make you totally immune to all magic (besides reflecting it back at its caster). That, combined with super Restore Health and Fortify Strength potions, will make you invincible and unstoppable in any battle. Sure, that's serious overkill in most cases, so save the super potions for the few super-hard times when you really need them.
- 4 of 8: Another good thing to have with you besides healing potions is fast travel spells (or items that can be used to cast them) since they are great ways to escape dungeons with all your loot if you get over-encumbered or are about to be killed in battle. See my Fast Travel Magic Spells hints to learn more about the relevant spells.
- 5 of 8: In most areas, monsters (and some guards) that don't have special names or quest-related purposes will instantly respawn if you kill them, dispose of their corpses, and then exit and reenter the area. This can be used to purposely generate lots of extra combat and treasure. In areas where you don't want to refight the monsters the next time you come through, just raid their bodies of whatever you want after you kill them and *do not* dispose of their corpses. This will at least slow down the respawn rate.
- 6 of 8: When shooting arrows at a creature that is far way, it often helps to aim above its head (how far above depends on how far away it is).
- 7 of 8: Once your Acrobatics skill gets fairly high (like 60 or so), you can start freaking out people and creatures that you're fighting by jumping up onto or over their heads. They'll often stop attacking and start trying to run away. The higher your Acrobatics skill is, the better this works (even on very powerful creatures).
- 8 of 8: If you find that the character you created is too wimpy to handle even the easier, early game combats, you don't have to start over with a new character -- just apply my Creep Train strategy to the character you've got to build him up before doing any more combats.
- Show another hint
- There are no more hints.