Skill Trainer Notes
  • 1 of 6: Many people will have the training option when you talk to them, and each trainer always trains three different skills.
  • 2 of 6: How far a trainer can take you depends on the level of your governing attribute for the skill and the trainer's level in that skill (which isn't shown). See pages 18 through 20 of the manual for a complete list of skills and their governing attributes.
  • 3 of 6: If you can't train up a skill any further due to the governing attribute not being high enough, you can make it temporarily higher by casting a spell, using a potion, or readying a constant effect item that fortifies (raises) that attribute. The trainers won't know it's a temporary increase and will simply go by the current value. (Note that most spell and potion bonuses will wear off during the two-hour training session.)
  • 4 of 6: If you have any skill boosts due to constant effect items or temporary spells, remove the items or wait for the temporary spells to wear off before training, since trainers only look at your current skill level, not your normal skill level.
  • 5 of 6: You can use that fact to rig it so that any trainer can take you up to level 100 in any skill that they train no matter what value your governing attribute for that skill has. And you can make them do so very cheaply! Who needs master trainers now, eh?
  • 6 of 6: One more thing to note for later in the game is that once a skill is at 100, the Master Trainer for that skill will still train you if that skill's governing attribute is over 100 due to a temporary bonus. The actual skill level won't go up, but if the skill is one of your major or minor ones, you'll still get level-up credit. That makes it worth the money despite the lack of skill increase.