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Neverwinter Nights 2 Hints
Ship Sabotage
1 of 15: This quest begins soon after you reach the Highcliff area.
2 of 15: After you watch the departing ship being attacked by lizardmen, talk to Grishnak to be referred to the captain of the Double Eagle.
3 of 15: You'll find him at the spot marked "Captain Flinn" on the area map, but all he'll do is refer you to the village elder.
4 of 15: Find Elder Mayne at his map pin point near the north end of Highcliff and talk to him.
5 of 15: Ask about passage on a ship and agree to look into the lizardfolk problem.
6 of 15: You can now go to a world map transition point and travel to Shandra's farm.
7 of 15: NOTE: Before you leave for the farm, you might want to go around and get all the Highcliff Optional Quests that send you to the castle ruins. After all, you're going there anyway.
8 of 15: In the farm area, run along the path until Shandra appears and talks to you.
9 of 15: After the conversation is over, you can run back to the world map transition point you entered through and travel to the Highcliff Castle Ruins.
10 of 15: Follow the path until it branches, then take the east branch to reach the ruins' entrance.
11 of 15: When you arrive, you'll find a lizardman named Slaan fighting some zombies.
12 of 15: Help him kill the zombies, then talk to him to learn that his tribe of lizardmen are the ones responsible for the shipping troubles.
13 of 15: In order to put a stop to the problem, you'll have to kill or negotiate with the lizardfolk chieftain, who's in a cave in the Lizardfolk Cave region.
14 of 15: In order to get the Lizardfolk Cave added to the world map so you can travel to it, you need to either kill Slaan to get his map, or help him free his trapped comrades in the castle ruins.