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The Elder Scrolls IV: Oblivion Hints
Caught in the Hunt
1 of 19: If you can't readily get this quest from the rumor mill, find Ursanne Loche and talk to her.
2 of 19: She lives in Aleron Loche's house, which is the upper of the two houses just SE of the Great Chapel of Mara.
3 of 19: Ask her about Aleron to learn that he's been making some unwise bets, and he hasn't yet returned from a meeting at the Lonely Suitor Lodge with his usurer.
4 of 19: Head over to the lodge (near the SW corner of town) and see if you can find Aleron or the usurer, Kurdan gro-Dragol.
5 of 19: You'll find Kurdan upstairs, so ask him about Aleron to see if he knows where he is.
6 of 19: After you get Kurdan's disposition up to 60, he'll send you to Fort Grief to retrieve a family heirloom axe of his in exchange for Aleron's safe return from wherever he is.
7 of 19: Talk to Kurdan again after that and say that you're ready to go to the boat. He'll tell you it's at the dock near the magic shop.
8 of 19: You'll find the boat right behind "A Warlock's Luck," which is just east of the north end of the bridge that's near the lodge.
9 of 19: Stand next to the boat and point at it so that the "activate this object" cursor appears, then hit the Activate key to be taken straight to Fort Grief's island.
10 of 19: When you arrive, find the gate a ways east of the dock that leads into the fort's ruins.
11 of 19: To open the gate, use the turn handle on the ground a little to the right of it.
12 of 19: Inside, you'll find Aleron Loche pacing around.
13 of 19: Talk to him to learn that the story of a family heirloom axe is a hoax, and you were tricked into getting yourself trapped in the fort so that you'll have to enter the Hunter's Run area and try to find the key.
14 of 19: The game freezes you while Kurdan kills Aleron, so there's no way to save him.
15 of 19: Have a weapon or spell ready to go when Kurdan approaches you and talks to you -- that way, you can immediately attack him when he's done talking.
16 of 19: Then get out a bow and start sniping the archer who's running around on the upper floor (or run up the stairs and get after him with your melee weapon).
17 of 19: Search Kurdan's body to find the real gate-opening key, then go back into the Hunter's Run and open the nearby locked gate with it.
18 of 19: Use the big turn handle past the gate to open the fort's outer gate, then go back outside and leave the fort at last.
19 of 19: Take the little boat back to Bravil and report the bad news to Ursanne Loche to get a Speechcraft skill book and finish the quest.