Sam & Max: Season 3 Hints

Where should I plug in the rift generator?

  • 1 of 8: After you attach the homing beacon and escape from Skunkape's laser blasts --
  • 2 of 8: -- you'll find yourself in a strange shrine. Talk to the Boxists and look at everything, then look around to see if you can find an electrical outlet.
  • 3 of 8: There's one at the back of the room, behind the boiler, perfect! Except --
  • 4 of 8: -- there's no power in the building. You'll have to find a way to get things humming again.
  • 5 of 8: Don't think logic, engineering, or physics here. Think Mystical Artifact of Power, type of thing.
  • 6 of 8: That toybox is a M.A. of P. if I ever saw one. All we need to do is connect it to the building's power grid.
  • 7 of 8: See the cable hanging against the back wall, to the left of the toybox?
  • 8 of 8: Disconnect the cable, then use it on the toybox. You can now turn on the rift generator.