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Sam & Max: Season 3 Hints
Where should I plug in the rift generator?
1 of 8: After you attach the homing beacon and escape from Skunkape's laser blasts --
2 of 8: -- you'll find yourself in a strange shrine. Talk to the Boxists and look at everything, then look around to see if you can find an electrical outlet.
3 of 8: There's one at the back of the room, behind the boiler, perfect! Except --
4 of 8: -- there's no power in the building. You'll have to find a way to get things humming again.
5 of 8: Don't think logic, engineering, or physics here. Think Mystical Artifact of Power, type of thing.
6 of 8: That toybox is a M.A. of P. if I ever saw one. All we need to do is connect it to the building's power grid.
7 of 8: See the cable hanging against the back wall, to the left of the toybox?
8 of 8: Disconnect the cable, then use it on the toybox. You can now turn on the rift generator.