Sam & Max: Season 3 Hints

How do I make Skunkape fall into the trap?

  • 1 of 9: Once you've got the rift generator powered up --
  • 2 of 9: -- Skunkape is pulled in toward the new penal zone. But just as in the intro, he grabs onto something, in this case a rebar sticking out of the half-destroyed building, to keep from being sucked in.
  • 3 of 9: You don't have a bazooka to knock him loose this time. Look for something to make him let go of the bar -- think carrot, not stick.
  • 4 of 9: What have you got in your inventory that he might want enough to make a grab for it?
  • 5 of 9: The paddle ball toy isn't magical, but he doesn't know that. Offer it to him, twice.
  • 6 of 9: Well, that almost worked; he did let go of the bar, but he grabbed it again before he got sucked in. Is there a way you could make the floor slippery?
  • 7 of 9: You've got a bottomless source of lubricant right here in the room. Remember how Skunkape was collecting lubricant and fuel for his ship?
  • 8 of 9: Moleman sweat is the most slippery substance in the universe. How can we make them sweat?
  • 9 of 9: Click on the boiler controls (the dial) to turn up the heat. When the floor is covered with sweat, offer the paddle ball to Skunkape again. (If you're not quick enough, turn up the boiler controls again to get more sweat.)