Get quick and convenient access to just the hints you need for The Secrets of Atlantis, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
The Secrets of Atlantis Hints
How can I use the winches to lift the sail?
1 of 15: Remember that paper Li Tang gave you when you gave him the right password? It has the clues you need for this puzzle.
2 of 15: Notice that there are three clues, one for each of the three winches.
3 of 15: NOTE: The word "halyard" in the clues just refers to the ropes that the winches are connected to.
4 of 15: A simple formula for how many times to turn each winch is given, always in terms of another winch.
5 of 15: The easiest way to solve this is to write out the formulas for each winch's moves in mathematical notation.
6 of 15: If you label the three winches as A, B, and C, you'll get:
A = B - 1 B = 2C C = A - 1
7 of 15: Note that which way the moves go (port or starboard) makes no difference yet -- each formula is in terms of the number of moves of another winch, not factoring in direction.
8 of 15: Now you can use substitution to solve the equations for each of the three winches.
9 of 15: One possible step-by-step set of calculations is given below.
10 of 15: You should end up with A = 3, B = 4, and C = 2.
11 of 15: But don't forget that not all of the turns are in the same direction.
12 of 15: The displays beneath each winch have negative numbers on the left (port) and positive numbers on the right (starboard).
13 of 15: So numbers for turns to port need to be interpreted as negative numbers.
14 of 15: The middle winch's clue says that it needs to be turned to port, so B is really -4, not 4.
15 of 15: So turn the left winch to the right until its setting is 3, the middle winch to the left until its setting is -4, and the right winch to the right until its setting is 2.