Schizm Hints

I've been everywhere, and done everything; how do I end the game?

  • 1 of 14: The key to ending the game is the Wanderer's Domain.
  • 2 of 14: You'll need to solve all of the puzzles in the Wanderer's Domain before reaching the end.
  • 3 of 14: The airship will also be critical to reaching the end of the game.
  • 4 of 14: Someone -- either Sam or Hannah -- will need to fly the airship over the Wanderer's Domain.
  • 5 of 14: To do so, you'll need to obtain coordinates for the airship that will direct it to the Wanderer's Domain.
  • 6 of 14: You'll need to get these coordinates from the tablet hanging in front of the egg-shaped object.
  • 7 of 14: You need to have solved another puzzle involving the egg-shaped object before your ship will do anything there.
  • 8 of 14: Specifically, solve the puzzle with the valves on the two pipes nearby.
  • 9 of 14: Be sure that you have extricated both Sam and Hannah from the Wanderer's Domain before ending the game.
  • 10 of 14: You will also have to talk one last time with Charles Santo.
  • 11 of 14: Finally, get both characters back to the Living Ship.
  • 12 of 14: Go to the Control Room, and walk all the way to the controls.  A ghost should appear and show you something.
  • 13 of 14: Look at the new strange gold flower-like object, just outside of (and to the right of) the elevator.
  • 14 of 14: Watch the final video.