Singularity Hints

What all do I need to do?

  • 1 of 12: Enter the elevator and use its control panel to ascend. (Don't waste any ammo shooting the zeks.) After it stops, crouch-walk out of it and look for a health pack and some assault rifle ammo.
  • 2 of 12: Go around the elevator to get a checkpoint save, then look for a few more supplies before going through the rusty blue door.
  • 3 of 12: De-age the audio recording if you want to listen to it, then go through another door to find a corridor full of plant-y tripmines.
  • 4 of 12: Go through the door at the end of the corridor to get a checkpoint save, then turn right and go through a doorway to find a weapon locker on your right. Upgrade a weapon if you want, then equip the shotgun and sniper rifle.
  • 5 of 12: Move slowly past the weapon locker until the zek boss appears ahead, then run back through the doorway and wait until it and an enemy chopper are gone.
  • 6 of 12: Go past the big wall hole to find a rusty blue door with an "EXIT" sign above it. Search the areas to the right of it (and look behind it) for supplies, then go through it and down the stairs, using throwable items to get rid of the plant tripmines as before.
  • 7 of 12: After you get a checkpoint save, get out the shotgun and go through the nearby doorway. Before you get very far, the zek boss will crash through a wall and pounce on you.
  • 8 of 12: Move on past the wall hole and search all the rooms for supplies, then return to the wall hole and drop through it. Look around for a supply crate, then use some big crates to jump up onto a large shipping container. Moving forward on it will start a big fight with Russian soldiers.
  • 9 of 12: After you move through the hole in the wall, you'll drop down into a large room that has no apparent exits. (You'll also get a checkpoint save.)
  • 10 of 12: Search the next room for supplies and a weapon locker. Switch back to the assault rifle if you swapped it for the sniper rifle earlier, then look for a way out of this area.
  • 11 of 12: Go forward from the ladder top and drop through the rail break (after grav-pulling in some E99 tech from a beam), then go down to where you can open a door with the switch that's to the left of it. Going through the door will get you a checkpoint save and start a combat with the zek boss.
  • 12 of 12: After the boss is killed, look around the arena for any supplies that you need, then go over to where Kathryn is calling to you.