Get quick and convenient access to just the hints you need for Singularity, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Singularity Hints
Locate the Rear Cargo Bay
1 of 11: Go down to the other end of the dock, where the Pearl's boarding ramp is partly lowered.
2 of 11: Go up the ramp to get a checkpoint save, then drop down and move around the crates. After a large red container shifts ahead of you, get ready to fight some zeks.
3 of 11: Check inside the red container and on the higher floor to the right of it for supplies, then go around it and on to a door that opens by itself. Go up the stairs past that and through a door you have to open yourself to get a checkpoint save, then move on to reach the bridge.
4 of 11: Check the next room for supplies, then go through a door and down some broken stairs. In the next room, swap one of your weapons for the Dethex Launcher that's leaning against the wall if you want to. Look around for other supplies, including a weapon locker and a secret room, then figure out how to open the door with the red wheel on it.
5 of 11: Go through the red-wheel door to get a checkpoint save, then go down some stairs and through a doorway to reach an area with lots of zeks and enemy soldiers to fight.
6 of 11: Go down the stairs past the last soldier encounter and up to a red-wheel door. Wait for the ghostly echo-vision to fade, then open the door and go through it to find an area with a weapon locker and a weapon tech upgrade behind some bars.
7 of 11: When you're done with them, go up to the open door, but don't go through it yet. There are several reverts in the room beyond, and it's easier to eliminate them than sneak by them.
8 of 11: Search the entire bunk area before exiting it through its back door. Move forward slowly, ready for a lone revert to burst through a door ahead and crash into the right wall. Kill it, then check its room and another one farther down for supplies (including an ageable safe).
9 of 11: Past the door at the end of the hall, be ready to kill three zeks as you move ahead. After you get a checkpoint save, you'll be in the upper cargo bay.