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Singularity Hints
TMD Tips
1 of 9: The TMD is a special glove-like device that you'll get in the research facility. It will allow you to do many amazing things that are directly related to the game's main plot elements of element 99 (E99) and the singularity device.
2 of 9: At first, the TMD will only be useful in causing things (both organic and inorganic) to age or de-age. You can age enemies to slow them down or kill them, and you can de-age old and broken things to fix them. (And you can age them to re-break them.)
3 of 9: There are many places in the game where you have to age or de-age something in order to progress. For instance, de-age a broken old staircase that can't be climbed so that it can be climbed. Or de-age the power box next to a closed door in order to open it. There are also lots of aged ammo and health pack crates that you can de-age and get supplies from.
4 of 9: Once you get the gravity power, which can be used to pick up and drop or throw various types of items, the possibilities for physics engine puzzles really open up. The most common such puzzle involves using a movable crate that can be aged to make it old and flat, or de-aged to make it new and tall. You often have to move such crates around to use as "jumping stones" to get up to areas you couldn't otherwise reach. Sometimes you have to age them to get them through narrow gaps, pry stubborn garage doors open with, etc.
5 of 9: There are many combat uses for the TMD other than aging enemies. The gravity power can be used to pick up and throw explosive containers, which will always blow up on impact. The impulse power can be used on enemies that are close to you to both damage them and knock them back. It often knocks them onto the floor, after which it'll take them a moment to get back up, making them good targets for shotgun blasts.
6 of 9: Once you get the deadlock power, you've really got something good! You can use it to throw chrono-bubbles that don't quite freeze time, but that will greatly slow down everything inside them (except you). Toss a chrono-bubble around a group of enemies, then run up to them and blast them each in the face with your shotgun. They won't be able to do anything about it!
7 of 9: Both the impulse and deadlock powers can be upgraded at augmentor stations (starting near the end of the research facility area) to make them more powerful. Augmentors take E99 tech in exchange for upgrades, so it's really important to hunt down all of the E99 tech in the game so you can buy the best upgrades whenever they become available.
8 of 9: Most upgrades only become available after you pick up the TMD blueprints or bio formulas for them. After you encounter your first augmentor, always be on the lookout for small notebooks that look a lot like notes, and are fairly easy to miss. Each one will add a new upgrade to all the augmentors in the game, and you can buy the upgrade if you have enough E99 tech to do so.
9 of 9: The most important early upgrades are the Scientist TMD equipment item, both levels of the impulse and deadlock TMD perks, and the first two levels of the Heartiness hero perk. After that, use most of your E99 tech to get more hero perks. There are no other TMD perks, and none of the other TMD equipment items are of much use (except Healer later in the game). Besides, you can only equip one TMD equipment item at a time until near the end of the game, when you'd have to spend 5000 E99 tech to buy one more equipment slot.