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Singularity Hints
Stop Demichev
1 of 10: Move onto the walkway ahead to get a checkpoint save and this objective, then wait until a big flash of light happens.
2 of 10: Right after it's over, sprint forward and start using impulse blasts on the soldiers ahead. Things will be moving very slowly at first, including your impulse blasts, but the slo-mo effect will stop after a bit. When it does, quickly finish off any remaining soldiers.
3 of 10: Head on down the next walkway to get another checkpoint save. (They're certainly being very liberal with those now, aren't they? I'm not even going to mention them anymore.) The large area around the next corner is full of soldiers, including rocket-firing elites.
4 of 10: Open the door past the top of the stairs and go down the hall beyond it, then move forward and quickly impulse-blast the soldiers when they appear on the circular walkway ahead.
5 of 10: Around the next corridor bend are a bunch more soldiers who are under good cover way off in the distance, making your new impulse-only strategy impractical.
6 of 10: After finishing all of those soldiers off, check around for supplies, including in the area under the sniper's upper walkway. There's one last augmentor back there that you can buy upgrades with, though you should already have all you'll ever want.
7 of 10: Go up the stairs and through a door, then stop and watch as a few soldiers are overwhelmed by zeks. Stay back and wait for the zeks to come after you, then use repeated impulse blasts to damage them and keep them knocked back.
8 of 10: Cross the big chamber and be ready to impulse-blast a few more zeks when you turn right. Move on through the areas past them until you catch up with Barisov.
9 of 10: After he talks to you, go up the singularity device and use the TMD to de-age the big broken circle, then stand and wait to get transported back to 1955 again.
10 of 10: Back in 2010, you'll find that Demichev has crashed the party. After you regain control, you'll be able to choose which of the three different game endings you get.