The Elder Scrolls V: Skyrim Hints

Dawnstar

  • ** = army camp that may or may not be there, depending on the current state of the Civil War quests.

    * Dawnstar Sanctuary: Go north from Silus Vesuius's House in Dawnstar.
    * Driftshade Refuge (vampire lair): Go NE from Fort Fellhammer.
    * Duskglow Crevice (falmer hive): Go north from the Weynon Stones (Whiterun list).
    * Fort Dunstad (bandit lair): Go SE from the Hall of the Vigilant and carefully drop down some rocks.
    * Fort Fellhammer (bandit camp): Go NE from Fort Dunstad and over some rocky terrain.
    * Frostflow Lighthouse (falmer hive): Go NE from Driftshade Refuge until you reach some uncrossable rocks, then turn left and go around them to reach the path that leads here.
    * Frostmere Crypt (bandit camp): Go south and a bit east from Mzinchaleft.
    * Hall of the Vigilant: Go south from Red Road Pass.
    * Hela's Folly (shipwreck): Swim NE from the Dawnstar Sanctuary.
    * Hob's Fall Cave (warlock lair): Go down the path that leads west from the Frostflow Lighthouse until it levels out, then go north to where you can turn east and go straight here.
    * Mzinchaleft (dwarven city): Go west from Red Road Pass.
    * Nightcaller Temple: Go up the path that leads south from Dawnstar's barracks building until it splits, then turn left and follow the path here.
    ** Pale Imperial Camp: Go south from the Wreck of the Brinehammer.
    * Red Road Pass (giant camp): Go south from the Windward Ruins and around some rocks.
    * Silverdrift Lair (draugr crypt): Go north over some rocky terrain from the Shrouded Grove (Whiterun list).
    * Snowpoint Beacon (bandit camp): Go south from Driftshade Refuge.
    * Windward Ruins (animal den): Go SW from the Windpeak Inn in Dawnstar.
    ** Winterhold Imperial Camp: Go east and a bit south from the Nightcaller Temple.
    * Wreck of the Brinehammer: Go west and a bit north from the Dawnstar Sanctuary.
    * Yngvild (warlock lair): Go west from Pilgrim's Trench (Winterhold list) until you come to an island with a stone-archway path that leads here.