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Star Wars: Knights of the Old Republic II: The Sith Lords Hints
G0-T0
1 of 3: You can get some security tunnelers from G0-T0 by asking for them. Like T3, he won't give you any if you have several already.
2 of 3: You can get some money from G0-T0 by talking to him about saving the Republic and accepting credits in exchange for stabilizing (i.e., finishing the main missions on) Dantooine and Onderon. Note that you can't get paid for this without making a Dark Side shift.
3 of 3: You can get up to 3,000 XP by getting G0-T0 to admit that he's the real Goto, and just uses a hologram of a human to trick everyone. Start by gaining enough influence so that he'll talk to you about his operations on Nar Shaddaa. If you've discovered three or more of the things in the evidence list below, you can mention them to him after noting that a lot of his operations were carried out by droids, and then accuse him of his Goto = G0-T0 deceit. The more of the five things you discovered, the lower the required influence with G0-T0 is to succeed at this (though you do get 1,000 XP if you give it a good try and fail).