Star Wars: Knights of the Old Republic II: The Sith Lords Hints

List of Evidence

  • * discovering the unusual module on the droid in the pazaak den

    * learning from Borna Lys about the droid who's dominating the swoop racing (can also find an unusual module on it)

    * helping the Bith scientist in the docks flophouse until he gets killed by his droid

    * learning right after the holovid transmission from Visquis that droids aren't allowed in the Jekk'Jekk Tarr (have to ask where Jekk'Jekk Tarr is and why you can't just wear a gas mask)

    * learning from T3-M4 what the droid in the back of Vogga's warehouse was doing (talk to T3 sometime after the Nar Shaddaa main mission is over)