Get quick and convenient access to just the hints you need for Star Wars: Knights of the Old Republic II: The Sith Lords, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Star Wars: Knights of the Old Republic II: The Sith Lords Hints
How can I open the emergency hatch?
1 of 10: When you try it, Kreia will send you a brief psychic message saying that she thinks the hatch should be open already.
2 of 10: That's not helpful, so try to open it yourself.
3 of 10: You'll learn that it can only be opened from a computer console somewhere else.
4 of 10: Unfortunately, this console is way beyond your reach.
5 of 10: In order to get to it, you'll have to figure out how to communicate with good old T3-M4 (the droid from the Prologue) and get him to find the console and use it.
6 of 10: Have you freed Atton Rand from the prison that's in the large easternmost area?
10 of 10: Once the emergency hatch is open and you're back to controlling your Jedi, you can run back to the hatch and use it to enter the mining tunnels.