Star Wars: Knights of the Old Republic II: The Sith Lords Hints

How do I do all that stuff?

  • 1 of 12: Let's start with the outside gun turrets that provide some defense against approaching enemies. Go through the security door that's directly north of the militia HQ room to find the turret control station.
  • 2 of 12: Slice the terminal and then program the turrets to target only hostiles. That way they won't fire on the militia anymore.
  • 3 of 12: Next, go to the medical lab in the northern section of the building and either heal the soldiers yourself by talking to each one (using the Treat Injury skill) or repair the medical droid and program it to heal them. (Or do both in that order for max Light Side points and XP.)
  • 4 of 12: Then go through the other nearby security door to find the droid station. There are three droids that can be repaired and enhanced.
  • 5 of 12: Use the nearby workbench if necessary to create more "parts" items, then repair and fully enhance each droid. (Note that you find Akkere's hydrospanner while repairing one of them.)
  • 6 of 12: Now, why not recruit some more guys to serve in the militia during the attack?
  • 7 of 12: You can get Suulru in the Khoonda building to join if you finished his optional mission. Also, you can easily talk Dillan (just outside the Khoonda building) into joining.
  • 8 of 12: If you saved Jerron's life in the Enclave sublevel, you can visit him at the salvager camp in the Enclave courtyard and get him to sign up, too.
  • 9 of 12: Finally, you can get Akkere the merchant (who's near the Khoonda building) to join by either paying him 1,000 credits for some thorium charges (which can actually be useful later) or by showing him the hydrospanner with his name on it that you found in one of the droids you repaired earlier.
  • 10 of 12: After all that, there are only a couple more things you can do.
  • 11 of 12: Find the security door on the north side of the Khoonda building and repair it so that it'll be harder for enemy forces to penetrate the building from that direction.
  • 12 of 12: Last, and least, have your best Demolitions person go around in solo mode and set mines to fill in the holes in the mine perimeter that the militia set up around the building. (The game will tell you when the minefield you're in has enough mines, but you can always set more.)