Star Wars: Knights of the Old Republic II: The Sith Lords Hints

I've been to Onderon and back, but still need to meet with the local Jedi!

  • 1 of 12: Yeah, your brief meeting with him in the Iziz cantina wasn't nearly enough, so you'll have to find him again.
  • 2 of 12: Remember that he's an advisor to the queen on Onderon, so you'll have to return there and get into the royal palace somehow.
  • 3 of 12: After searching the Mandalorian ruins for remains from the earlier Sith battle and bartering with Kex, check out the command center to find that Kelborn is in charge during Mandalore's travels with you. He'll say that he'll contact you when he hears anything from Onderon that would indicate that it's safe to return there.
  • 4 of 12: When you're done exploring around Dxun, you might as well return to the Ebon Hawk and blast off.
  • 5 of 12: You're not going to be able to return to Onderon right away, so make some trips to other planets. I'm not sure if you have to finish every other planet before you can finish Onderon, but that's the only way it ever worked for me.
  • 6 of 12: Sometime when you reenter the Ebon Hawk, T3 will tell you that Kelborn on Dxun has sent a message saying that Master Kavar or Colonel Tobin has an urgent message for you. Now back to Dxun!
  • 7 of 12: Return to the Mandalorian camp to learn that open war has broken out between Queen Talia and General Vaklu.
  • 8 of 12: You'll also learn that there's an immediate threat here on Dxun that'll have to be handled at the same time as your trip to Onderon, so you'll have to choose three companions to go on the Dxun mission.
  • 9 of 12: TIP: It's best to send Mandalore and one other decent fighter (like Visas Marr, handmaiden, or Hanharr) plus one tech specialist (like Atton or Bao-Dur).
  • 10 of 12: After you choose that team, control will switch to them, since their mission is the one you need to handle first. See the Jungle Tomb Mission hints for all the details.
  • 11 of 12: After that's over, your Jedi will be able to choose one companion besides Kreia (who's required, for some reason) to go with him to Onderon. I'd strongly recommend Mira or Hanharr if they're available.
  • 12 of 12: For all the hints on the Onderon campaign, see the two questions in the Onderon hint section about the big finale.