Get quick and convenient access to just the hints you need for Tales of Monkey Island, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Tales of Monkey Island Hints
First Course: Eye
1 of 11: As the recipe says, for this you need a napkin -- or to be more specific, a bit of cloth with some eye-bleeding pattern on it.
2 of 11: Think of someone you've been interacting with whose clothes you just can't stop staring at.
3 of 11: That would be Stan. He won't give you his jacket, so we'll have to find a way to take it.
4 of 11: Have you read the display in De Singe's lab about moths yet?
5 of 11: We need to find some of those cloth-eating moths and sic them on Stan. You can find them in the jungle --
6 of 11: -- at the Voodoo Lady's shack, or what's left of it. To reach it, go to the jungle entrance, then go up, right, up.
7 of 11: The moths you want are the ones mobbing that light. In order to collect them, you'll need a light of your own.
8 of 11: Use the leg-shaped lamp on the moths, and Guybrush will collect them and put them in his pocket. (Man, I bet that tickles.) Now go back to Stan, use the leg lamp on him, and --
9 of 11: -- darn, the lamp goes out! Luckily, the moths only fly a short distance away. You just need to find a really bright lamp next to Stan to attract them back down.
10 of 11: Ask Stan to demonstrate the LeChuck doll for you.
11 of 11: After the moths destroy the jacket, Stan tosses it aside. Grab it, and you've got your napkin.