Culpa Innata Hints
- Beginning the Game: The GSPN, the victim, and the case
- Following Leads: Questioning the victim's contacts
- The Plot Thickens: Hackers, the military, and further research
- A Web of Corruption: Tracking the smugglers' trail
- Underground and Otherworld: The Metro tunnels and the Land of the Renovators
- Closing Arguments: Investigating the crash and typing up the loose ends
- Keeping the Bosses Happy: Reporting to Chief Morssen
- Work Detail: Interviewing the immigrants
- A Light Diversion: Sandra, shopping, and the Café Rose encounters
Others Also Read:
- Baldur's Gate II: Throne of Bhaal Hints. Not your ordinary walkthrough.
- Myst IV: Revelation Hints. Not your ordinary walkthrough.
- Nancy Drew 25: Alibi in Ashes Hints. Not your ordinary walkthrough.
- Nancy Drew 28: Ghost of Thornton Hall Hints. Not your ordinary walkthrough.
- Portal 2 Hints. Not your ordinary walkthrough.
This file is a copyrighted work and posted to the UHS website with permission. The redistribution permissions listed in these hints refer to the original downloadable UHS file, and not to the online HTML version. In other words, please don't use any part of this file in your own walkthrough, cheats, codes, or tips without permission.