Culpa Innata
- Beginning the Game: The GSPN, the victim, and the case
- Following Leads: Questioning the victim's contacts
- The Plot Thickens: Hackers, the military, and further research
- A Web of Corruption: Tracking the smugglers' trail
- Underground and Otherworld: The Metro tunnels and the Land of the Renovators
- Closing Arguments: Investigating the crash and typing up the loose ends
- Keeping the Bosses Happy: Reporting to Chief Morssen
- Work Detail: Interviewing the immigrants
- A Light Diversion: Sandra, shopping, and the Café Rose encounters
Others Also Read:
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- Nancy Drew 25: Alibi in Ashes Hints. Not your ordinary walkthrough.
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