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Culpa Innata
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Culpa Innata
  • A note about the structure of the game days...
  • A note about the structure of dialogue in the game...
  • Beginning the Game: The GSPN, the victim, and the case
  • Following Leads: Questioning the victim's contacts
  • The Plot Thickens: Hackers, the military, and further research
  • A Web of Corruption: Tracking the smugglers' trail
  • Underground and Otherworld: The Metro tunnels and the Land of the Renovators
  • Closing Arguments: Investigating the crash and typing up the loose ends
  • Conspiracy Theories: The Anti-Chaos kiosks
  • Keeping the Bosses Happy: Reporting to Chief Morssen
  • Work Detail: Interviewing the immigrants
  • A Light Diversion: Sandra, shopping, and the CafĂ© Rose encounters
  • About these hints / Contact their author

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