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Bioshock Hints
Go to Fleet Hall.
1 of 14: Get Telekinesis out and use it to get rid of those nasty trap bolts. (Or just ignore them if you don't need to get back to the machines that are past them.)
2 of 14: Cohen opened up the doors to the south, underneath the "Welcome to Fort Frolic" sign, so go that way.
3 of 14: In the lower atrium, head up any of the sets of stairs that lead to the upper atrium.
4 of 14: Both the lower and upper atrium have some interesting features, plus doors that lead to optional side areas. Tips and notes for each are below.
5 of 14: Cohen said he was in Fleet Hall, so find its door along the SW side of the upper atrium.
6 of 14: Go inside, ready to zap and hack a security camera that's in the area past the wall with the ticket booths.
7 of 14: The glass door near the camera won't open, so check out the stairs to the right of it.
8 of 14: Go to the room at the top of the stairs, then find the locked gate in one corner.
9 of 14: Approach it by pushing through the barrier near it to find that Cohen doesn't want to be disturbed by the "public" now.
10 of 14: Look around for some film and an EVE hypo, then go back down the stairs and check out the elevator tube that's to the left of the unopenable glass door.
11 of 14: When the elevator stops and lets you out, go through the nearby glass door to enter an auditorium where Cohen is supervising a pianist.
12 of 14: Stay back, since Cohen will blow up the piano by remote after the pianist screws up too many times.
13 of 14: If you don't want to wait, you can kill the pianist yourself, but you'd best do it from a distance, since the piano will explode the instant he dies.