F.E.A.R. Extraction Point Hints

Proceed through the warehouse district

  • 1 of 13: Move down the alley, sniping crows if you feel like it, until you come to a spot with several dead Replicas lying around.
  • 2 of 13: Pick up the scattered supplies, including a prox grenade, then move on to a large open area that Holiday warns is ripe for snipers.
  • 3 of 13: After you search around for supplies (including back in the alley you entered this area through), head to the back of the area, where Holiday will set a charge to blow open a door.
  • 4 of 13: Follow Holiday through the blown-open door and down the hall, watching for medkits on the walls.
  • 5 of 13: When you move into the next big outdoor area, you'll hear a big explosion, and Holiday will say to check it out while he gets a gate open.
  • 6 of 13: Since you can't get past the fence that Holiday's trying to open the gate in, you'll need to enter the construction framework area to the right.
  • 7 of 13: Move along until you can turn left and go into a large open area, then quickly run for the back right corner, since three Replicas are going to be coming down the little alleyway there.
  • 8 of 13: After the alley is secure, you're going to have to play sniper and help Holiday out.
  • 9 of 13: Look around past the blown fence for dropped weapons, then run for the open doorway in the back left corner of the area.
  • 10 of 13: After Holiday kicks open a small metal door for you, try to push through the doorway until he gets out of your way and moves on to another door.
  • 11 of 13: Open that door and go through the room past it to find another door that you'll have to wait for Holiday to kick open for you.
  • 12 of 13: When you go outside, look to the left to see a Replica body yanked in through a window and splattified, followed by some of those mysterious invisible characters jumping over the nearby fence.
  • 13 of 13: You need to jump over that fence yourself (using the dumpster for a boost) in order to move on to a new objective.