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F.E.A.R. Hints
Part 2 (Unauthorized Personnel)
1 of 22: Follow the crouchy crawlway all the way to a spot with a ladder that you can climb down.
2 of 22: Past that, go along until you come to where you can see that Mapes character through a shatterproof window ahead of you.
3 of 22: Quicksave before you approach the window and let him see you, since he'll activate the turret defense system.
4 of 22: Once past the security door, you can enter the room Mapes was in, but all you'll be able to do is grab a medkit from the shelves and two remote bombs from a cart just outside the room -- there's no way for you to deactivate the turrets.
5 of 22: As you're going down the wide corridor a bit further on, a turret will descend from the ceiling ahead as you move forward. This is only the first of several more turrets that you'll have to deal with.
6 of 22: Find and go through the automatic door in the back of the large dim room past the two-turret hallway, then head down the stairs and into the dim pipe-lined walkway.
7 of 22: Go right if you want to get an extra medkit, then go the other way to get to a ladder you can climb up.
8 of 22: Go through a door and down a couple of hallways to get to a large room with glass skylights that several Replica troops drop down through.
9 of 22: After taking them down using the usual tactics, explore the two nearby rooms to find a couple of medkits and a reflex booster.
10 of 22: Find the hall in the back right corner of the area that leads to a room where Replicas have just blown away a ceiling turret. Nice of them to do that for you right before you finish them off!
11 of 22: The door in one wall of that room leads to a small control room with a blue "activate" panel in it, but save before you use it because it'll lower a lift in a nearby room that has a mighty Power Armor on it!
12 of 22: In the room at the top of the lift, find the passage in the back that leads past a side office with supplies in it and into the other top-of-a-lift room.
13 of 22: Find the red ladder in the back of it that leads up to a catwalk, then enter the small crawlway in the room past the catwalk.
14 of 22: Past the crawlway, drop down through a missing ceiling tile to land next to a lab with lots of supplies in it, which is currently locked down due to toxic fumes.
15 of 22: Find the door in the back of the formerly toxic lab that leads to a new area.
16 of 22: Keep going until you find a security control room that has some supplies in it, a desk you can jump over, and a computer in the back with a blue "activate" panel and a monitor that shows a whole lot of Replicas approaching.
17 of 22: After you kill all the Replicas in those two large rooms, find the little hallway in the back that's labeled with an EXIT sign.
18 of 22: In the room beyond, wait in the shadows for Replicas to appear on the upper walkway across the room, then SlowMo-shoot them.
19 of 22: After you've shot all the Replicas who care to come into range for you, find the stairs that'll get you up to their floor and hunt down the rest.
20 of 22: From the back of their area, move past the unusable elevators to get to a room you can search to find a medkit.
21 of 22: Just to the left of that room is a railing that you need to jump over to finish this mission and move on to Part 3 of the objective.
22 of 22: TIP: If you need more supplies before jumping over the railing, you can get back over the desk you jumped earlier.