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F.E.A.R. Hints
How's the best way to deal with all these turrets?
1 of 12: With the first one, initiate SlowMo the instant you see it start to descend and shoot it with your best rapid-fire weapon.
2 of 12: If SlowMo wears off before you destroy the turret, quickly seek cover and wait for your meter to recharge before trying again.
3 of 12: Or you can find its "off" switch nearby and shut it down without having to use any ammo on it.
4 of 12: The next room you come to has a laptop computer in it, and the room just past it has an automatic door to the right and a doorway to the left. This presents you with two options for dealing with the second turret.
5 of 12: However you get to the third turret's room, there's no good way to get around it, so you'd best take cover and SlowMo-shoot it when you can.
6 of 12: The corridor past the third turret's room leads to two automatic doors, the farther of which leads to a supply closet with body armor and a medkit. (There's also a grate you can bash in there, but the crawlway just leads back to the third turret's room.)
7 of 12: Go through the other automatic door and explore the rooms past it, one of which has a ringing phone in it. (If you answer it, you'll just hear a bit of noisy nonsense.)
8 of 12: Beyond those rooms is another turret-guarded hallway. Destroy it using the usual tactics or find its "off" switch.
9 of 12: Moving along, you'll come to where you can see Mapes through a window, struggling to stuff his fat self into a vent opening in the wall.
10 of 12: Unfortunately, the door to his room is fizzled, so you can't go in there and give him a good swift kick like I know you want to.
11 of 12: Go down the hallway until it turns to the left, then save your game. After you turn left and start going forward, two turrets will appear and attack you at once!
12 of 12: There are two different options for dealing with this twin dilemma.