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F.E.A.R. 2: Project Origin Hints
Section 6: Abomination Central
1 of 7: Exit the decontamination chamber through its other door, then go through another door and on to get a checkpoint save.
2 of 7: After you go through another door, a door ahead of you will partly open, revealing two abominations in the room beyond.
3 of 7: Don't bother shooting them, though -- just let them scurry away.
4 of 7: Look for a medkit on the right before you crouch-walk through the door.
5 of 7: Stop just past the door and wait for two abominations to appear. The first one will run into sight a bit ahead of you, and the other will drop down right in front of you.
6 of 7: As before, use a shotgun and SlowMo to quickly kill them before they can hit you or grab onto you. (If they do grab on, hit the Melee key repeatedly to knock them off.)