"Unlimiteds" List
- 1 of 10: This is a short summary of all the gimmicks and glitches in the game that can give you an unlimited supply of gold, experience points, treasure items, or stat increases. Use the hint links supplied with some items to find out more about them.
- 2 of 10: You can get lots of low-level treasure items near the beginning of the game if you use the fact that the outdoor treasure chests in the Isle of Ashes region always refill when you enter and then exit the Verhoffin Ruins. See the Isle's Notes and Extras to learn more. The same sort of thing can be done in Sturmford City's Beet Hoven dungeon, and then in the Drangheim and Thjorgard outdoor areas once you reach them. (Later in the game, you can get high-level treasure from the ever-regenerating chests in the Lich Lab in Yorwick and the Thousand Terrors tomb in Arslegard City.)
- 3 of 10: The quickest way to get huge amounts of gold is to hire Edina A'Mor in the Drangheim City bank. Check the city's Notes and Extras to see how that works.
- 4 of 10: A safe and easy way to get lots of gold, experience, and treasure items is to go to the Arena in Thjorgard City and kill the mini-monsters in the Arena Master's window over and over. See Thjorgard City's Notes and Extras for more details on that. (Of course, you can also get unlimited gold and experience by fighting in the arena, but that's hardly safe.)
- 5 of 10: Another slow but (fairly) safe way to gain XP is to go to the Beet Hoven dungeon in Sturmford City and kill lobber pods. Beet Hoven's Notes and Extras say more about that. Also, once you reach Frosgard, you can pull the same trick with the ice lobbers that are in Yanmir's Fort and the frozen tunnel leading to the fort's entrance teleporter.
- 6 of 10: If you have a Merchant expert or master with quite a few points in the skill, he can buy items from the less high-priced shops for less than their listed value. This can be made into an unlimited money-making gimmick if you also have a paladin Merchant GM. Keep buying items with your high-skill non-GM guy and selling them back from the paladin's inventory. (The black market guys in Thjorgard City's tavern are the best to do this with.)
- 7 of 10: For more experienced parties, there are two areas that are fairly easy to get to that have black chests in them that always regenerate every time you leave and reenter them. Those areas are the Training Hall in Thjorgard and the Dragon's Lair in Lindisfarne. See those hint sections for more details. (Also, the Training Hall is the source of the only unlimited stat barrel area in the game.)
- 8 of 10: Once you have a mage or priest who can cast Divine Intervention, you've got a source of unlimited hit points and spells points. Divine Intervention can be cast any number of times per day despite its stated one-a-day limit, and it totally restores everyone's hit points and spell points when cast.
- 9 of 10: A way to get huge experience later in the game is to promote your initiates into mages and/or liches so that they can grandmaster in the Learning skill. Learning GMs get a ludicrous amount of XP for every little thing they do, and will quickly shoot up way past level 100 (as long as you use an unlimited money gimmick to help pay for all their training). You could conceivably make a party of all mages and liches, providing you give your initiates fighter-like stats when you create them so they can survive the early difficulties of the game.
- 10 of 10: For unlimited damage-dealing, get the artifact Thjorad from the Lindisfarne Monastery and make it usable. It's especially devastating in the hands of a Cudgel GM (which only paladins can be). Also, both assassins and druids can gain two extra attacks for every 3 additional skill points in Blade (assassins) and Unarmed (druids) once they're grandmasters in those skills. There's no upper limit on how far you can take their skills, so they can eventually have dozens of attacks per round! A party with one paladin, one druid, and two assassins could really be awesome! (Or, if you're a Divine Intervention junkie, replace the paladin with a priest, who can at least master the Cudgel skill.)
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