Finishing Up
  • 1 of 10: There's nothing you need to do in Sturmford, but you could disable Anskram's defenses, get General Ivsar returned to Jarl Bjarni, and so on. Set sail for Drangheim on the 8th.
  • 2 of 10: In Drangheim, the most important thing to do is visit the village and get Verhoffin's gold diary from the locked house. You could also get Black's Heart from the black chest in Kluso's House, and you could try for the Crona Kiga in the Chasm of the Dead (if you do, remember to raid the black chest in there, too).
  • 3 of 10: Sail for Guberland on February 9th. One important thing you mustn't neglect to do now is get to the underwater black chest in the tunnels in the Dook's Castle and raid it. (Note that you'll have to take your Disarm Trap guy's skill rating up to 12 in order to safely open that chest.) Also, turn in the Book of Rules to Jarl Markel, train up to expert level in Dark Magic and Meditation, and finish the Fighter to Mercenary promotion quest.
  • 4 of 10: On February 12, sail for Thjorgard and go get your promotion to mage at last! Unfortunately, you *still* can't cast Town Portal at the master level since there's no Elemental master trainer in Thjorgard City. There is one in Thronheim, however, so go there via the Mountain Pass when you're done having fun with Thjorgard's Arena and Training Hall. Traveling through the Mountain Pass is a main line quest, anyway, so you might as well get it out of the way.
  • 5 of 10: NOTE: I won't be giving specific dates for traveling anymore. You're done with the schedule! Have fun!
  • 6 of 10: When you arrive in Thronheim, you can finally train your mages up to Elemental Magic master, which allows them to cast Town Portal and choose a destination. It also allows them to learn Lloyd's Beacon. If you don't have a learning book for that yet, you can get one from Frosgard's magic book shop. Make a trip there a near-future priority, since once you have Lloyd's Beacon, you can go to the Dragon's Lair in Lindisfarne and quickly claim the remaining random artifacts, thereby fulfilling that campaign goal.
  • 7 of 10: So where to then? Well, you've got the Main Line Quests to work on. Also, you'll want to get to Yorwick fairly soon so that you can make your mages into Learning GMs and do the Scholar to Lich promotion quest if you're wanting to have any liches.
  • 8 of 10: TIPS: As soon as everyone can cast Chain Lightning, make that be everyone's quick spell. Pump lots of points into everyone's Elemental skill so that you can quickly mow down the opposition with Chain Lightning after Chain Lightning. That'll soon become your primary means of combat. Also, put lots of skill points into Body Building in order to end up with far more hit points than any fighter-type character could ever dream of!
  • 9 of 10: In order to maximize your ending score, you should skip most nonessential areas and quests (except when passing the time until some event happens or some boat destination is available). This is because your final score mainly depends on two things: how quickly you complete the game, and how high your characters' combined XP is. Specifically, your score will be the combined XP divided by the number of days that have passed.
  • 10 of 10: Right before you throw the big lever in the Thousand Terrors tomb and imprison Njam, save your game. If the final score you get isn't high enough for you, then restore your save and go get some more XP. Since all four of your characters will be Learning GMs, it shouldn't take long. The points you lose by taking a few extra days to finish the game will more than be made up for by the points you'll gain for all that extra XP.