Neverwinter Nights Hints

Peninsula: Prison Break

  • 1 of 13: The first time you exit the Hall of Justice to the City Core outdoor area, Bethany will run up to you and talk to you about this quest.
  • 2 of 13: To get going on it, travel to the Peninsula District and speak to Gate Captain Kipp, who's right next to the gate on the Peninsula side.
  • 3 of 13: It looks like the prisoners have taken over the prison, and it's up to you to retake control of it.
  • 4 of 13: Whichever method you use to get into the prison, you'll end up on the prison's main floor.
  • 5 of 13: When you enter the Containment Level, a friendly guard named Emernik will run into a room and ask you to follow him.
  • 6 of 13: Once you're through talking to him (or just skip it), you'll need to find a way to get down to the prison's Pits area.
  • 7 of 13: When you get through fighting and looting in the Pits area, find the exit that leads to the Head Gaoler's hideout.
  • 8 of 13: Once you make it to the Lair of the Devourer, it's time to finish off that foul beast and rid the Peninsula District of its evil, disruptive influence for good.
  • 9 of 13: When you manage to kill the Intellect Devourer, it'll all be over. Be sure to click on the treasure bag it leaves to get its valuable brain (and click on the Head Gaoler's bag to get some good stuff, too).
  • 10 of 13: After looting the containers in the lair, use your Stone of Recall to zap straight back to the Hall of Justice and hand the icky old brain over to Aribeth.
  • 11 of 13: You can also visit Sedos Sebile in the Peninsula's Militia HQ again sometime for her reward.
  • 12 of 13: And don't forget about the original giver of this quest.
  • 13 of 13: Go talk to Bethany outside the Hall of Justice again and tell her that it's safe to go home. Doing this will shift your alignment toward the good side by a few points (though not nearly as many as you'll get if you refuse any reward from Aribeth and Sebile).