Bioshock Hints

Find Telekinesis.

  • 1 of 10: After the splicer battle is over, search the dead one and check out the health station and vending machine against the west wall before going back the way you came.
  • 2 of 10: When you emerge from the tunnel, be ready to kill off several new splicers who've appeared in the main lobby. (Lead them to your hacked turrets if any are still functional.)
  • 3 of 10: Your goal notes state that you need to get to the Dandy Dental area, so follow the dental signs down to the lower floor. (The stairs are near where you exited the tunnel.)
  • 4 of 10: You'll find that the passage to the dental services area is totally frozen over.
  • 5 of 10: Kill the splicer in the room past the melted ice, then go into the room to the right to find a shiny new shotgun on the floor.
  • 6 of 10: Resist taking it until you've picked up all the buckshot on the floor (and corpse) near it, and looted the nearby Kure All and Painless Dental areas. That way, you'll have more shotgun ammo and a friendly turret for the attack that happens right after you pick the shotgun up.
  • 7 of 10: The Dandy Dental place you need to visit is just east of the room with the shotgun.
  • 8 of 10: There isn't much in Dandy Dental except for a hackable safe in the waterlogged area, plus a sliding glass door that leads into the Telekinesis testing area.
  • 9 of 10: When you take the Telekinesis plasmid power-up from the broken Gatherer's Garden machine, you'll have to decide which of your current plasmids you're willing to give up for now.
  • 10 of 10: I'd advise you to give up Incinerate so you can keep Electro Bolt handy for paralyzing splicers and machines. (You'll still have Incinerate, but it won't be usable until you increase your number of plasmid slots at a working Gatherer's Garden machine or switch which plasmids are in the active slots at a Gene Bank machine.)