Bioshock Hints

Go to Fontaine Fisheries.

  • 1 of 12: After you leave the bathysphere and get this goal, go up the stairs and look around.
  • 2 of 12: Among other things, you'll find a vending machine and a Gene Bank machine.
  • 3 of 12: Jump over the rubble on either side of the vending and Gene Bank machines to reach a door.
  • 4 of 12: Go through it and down the corridor, watching carefully for hidden supplies.
  • 5 of 12: Past the next door is a small room with a health station on one wall, followed by the lower wharf's outdoor area.
  • 6 of 12: There's a little sister out there who's escorted by a powerful big daddy that's armed with a rivet gun and prox grenades.
  • 7 of 12: When you've finished off all the splicers in the lower wharf (or decided to leave them behind), go through one of the two doors along the west side of the wharf to enter a dangerous area with a rocket-firing turret.
  • 8 of 12: After the turret and all nearby splicers are dealt with, check the Gatherer's Garden and Gene Bank machines nearby to see if there's anything you want to do with them. (I highly recommend the plasmid slot that the garden machine offers.)
  • 9 of 12: Now that the area is clear, you can explore the waterlogged lower floor to find some extra supplies.
  • 10 of 12: Go back to the RPG turret's location and notice that a big "Fontaine Fisheries" sign is on the wall behind it.
  • 11 of 12: Go up to the fishery door and hit the Use key to knock on it with the wrench.
  • 12 of 12: That'll finish this goal and move you on to "(Chase off the spider splicer.)"