Get quick and convenient access to just the hints you need for F.E.A.R. Extraction Point, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
F.E.A.R. Extraction Point Hints
Follow the subway tracks
1 of 19: Soon after you start this objective, you'll come to a spot where the tracks are blocked by a crashed train, and some Replicas are waiting for you near it.
4 of 19: After you avoid the train, you won't be able to get back up on the tracks, so go through the door.
5 of 19: When you come to a spot with a padlocked fence door next to a dead body, the game will prompt you to shoot the padlock off the door. You don't have to, though, since the door just leads to an optional area with supplies.
11 of 19: Climb the stairs in the back of the Replicas' room and go through the EXIT door to continue. (The other nearby passage is soon blocked by a locked door.)
12 of 19: Move on until you reach locked double doors near a spot where some SFOD-D operatives are overwhelmed by Heavy Armors wielding the new miniguns.
13 of 19: Check around for supplies and ammo, then find the small openable door that's in a dark corner near where you entered the area. (It's up on the higher floor, not down near the double doors.)
14 of 19: Move down the hall past that door to reach some double doors, but be ready for some Replicas in the rooms beyond.
15 of 19: Once the large machinery room with the upstairs control room is clear, look around for supplies and then find the doorway in the control room that leads onward.
16 of 19: Head down some hallways and through some doors, enduring the spooky visions that happen as you do so. (One vision includes Nightmares, but they can't hurt you.)
17 of 19: When you reach a large control room with locked exit doors, search around for a way out.