F.E.A.R. Hints

How's the best way to deal with all these turrets?

  • 1 of 12: With the first one, initiate SlowMo the instant you see it start to descend and shoot it with your best rapid-fire weapon.
  • 2 of 12: If SlowMo wears off before you destroy the turret, quickly seek cover and wait for your meter to recharge before trying again.
  • 3 of 12: Or you can find its "off" switch nearby and shut it down without having to use any ammo on it.
  • 4 of 12: The next room you come to has a laptop computer in it, and the room just past it has an automatic door to the right and a doorway to the left. This presents you with two options for dealing with the second turret.
  • 5 of 12: However you get to the third turret's room, there's no good way to get around it, so you'd best take cover and SlowMo-shoot it when you can.
  • 6 of 12: The corridor past the third turret's room leads to two automatic doors, the farther of which leads to a supply closet with body armor and a medkit. (There's also a grate you can bash in there, but the crawlway just leads back to the third turret's room.)
  • 7 of 12: Go through the other automatic door and explore the rooms past it, one of which has a ringing phone in it. (If you answer it, you'll just hear a bit of noisy nonsense.)
  • 8 of 12: Beyond those rooms is another turret-guarded hallway. Destroy it using the usual tactics or find its "off" switch.
  • 9 of 12: Moving along, you'll come to where you can see Mapes through a window, struggling to stuff his fat self into a vent opening in the wall.
  • 10 of 12: Unfortunately, the door to his room is fizzled, so you can't go in there and give him a good swift kick like I know you want to.
  • 11 of 12: Go down the hallway until it turns to the left, then save your game. After you turn left and start going forward, two turrets will appear and attack you at once!
  • 12 of 12: There are two different options for dealing with this twin dilemma.