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Half-Life 2: Episode One Hints
Section 3: Running Around Through Buildings (ep1_c17_02b)
1 of 15: Past a short dark passageway, you'll come to another room where someone had too much time and too many explosives on their hands.
6 of 15: After the street is clear, search all up and down it for supplies and dropped weapons. You may find an RPG that a dead resistance member dropped. (If not, a live RPG-toting resistance member should join you as a squad member.)
9 of 15: After Barney talks to Alyx and lowers the nearby bridge, he'll *finally* give you a crowbar. I don't know about you, but I was really missing that handy tool!
10 of 15: On the other side of the bridge, remove the board from the big wall hole and go up its little ramp.
11 of 15: Hide in the side room with supplies while a gunship flies close by, then check the area to the right of the stairs for more supplies.
12 of 15: Be careful of headcrabs on the stairs, plus poison headcrabs and zombines just past the stairs.
13 of 15: As soon as you go through the door leading outside, soldiers will appear on the building across the street from you, and the gunship will make another flyby.