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Half-Life 2 Hints
Section 4: A Farewell to Antlions (d2_prison_05)
1 of 13: Throw bugbait down the hallway to the left, then investigate the nearby small room with a health station and a supply crate while your antlions are busy killing soldiers.
2 of 13: Go on down the hallway and approach the doorway in the back corner of the room beyond cautiously -- there are two sentry guns set up to shoot anyone who appears in that doorway.
3 of 13: Through the doorway left of the sentry guns' position is the prison laundry room. It has another sentry gun at its far end, plus several soldiers scattered around.
4 of 13: Once the laundry room's all cleaned up, check in the back corner near the stairs up to find a supply crate and one of two entrances to a side area.
5 of 13: Climb the stairs in the back of the laundry room to get to a set of open double doors behind a fence. Don't rush in, as there's lots of combat in the areas past that point.
6 of 13: Once those areas are cleared out, you're ready to raid the kitchen, but you'll have to watch out for two more sentry guns that've been set up in the kitchen's two back corners.
7 of 13: Past the doorway in the back of the kitchen, scrunch into a corner and toss bugbait ahead to get your antlions to eliminate another tripmine and some more soldiers and sentry guns on the stairs nearby.
8 of 13: After going up the first few stairs and through the open doorway, toss some bugbait ahead so the antlions will clear out the upstairs guard room for you.
9 of 13: That guard room contains health and armor rechargers and supply crates, and it's also where you have to say goodbye to your antlion army forever since they can't follow you into the areas ahead.
10 of 13: After raiding the supply crates past the antlion guard's area, move through a couple of doorways to reach some wrecky stairs leading down to a zombie.
11 of 13: Kill the zombie and move across some rubble and carefully past some flames to get to a small drop-off.
12 of 13: Save right before you drop down, since you'll end up in a long rubble-lined passageway with moving walls!
13 of 13: Once you're safe from the crushing walls, find a hole off to the side near another small fire and drop down it to start Chapter 10: Entanglement.