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Might and Magic IX : Arslegard City : Thousand Terrors
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Thousand Terrors
  • Area Info
  • When should I start exploring this area?
  • What do I do when Njam materializes and attacks?
  • How do I unlock the door that's a ways NE of the tomb entrance?
  • What's going on in the watery room with the stone columns that sink?
  • How do I open these two strange doors south and east of the watery room?
  • What am I supposed to get at the south end of this level?
  • What are these giant floating skulls on the lower level for?
  • What's with the three levers at the end of one hallway?
  • What does the genie-looking lamp up on a pedestal do?
  • How do I get over the large gap in the walkway west of the lamp?
  • How do I get past the chessboard puzzle in the SE room?
  • How do I open the door to the huge maze room up north?
  • Where am I supposed to go in this maze?
  • How do I get past the chessboard on the top level?
  • How do I imprison Njam and win the game?
  • Notes and Extras

  • Up One Level

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