Looting Tips
  • 1 of 10: A great deal of your fun and profit will come from looting places. Not just dark, monster-infested dungeons and caves, but also towns. For instance, when you first start in Seyda Neen, you can loot the Census and Excise Office of lots of stuff. Then you can start in on the rest of the town.
  • 2 of 10: One obstacle that dedicated looters will keep running into again and again is locks. You'll find locks of various strengths on many treasure containers, plus on some doors that lead to treasure containers. For this reason, I advise you to make Security a major skill when creating your character, even if he's not meant to be primarily a thief character. That way you can pick locks of moderate strength as soon as the game starts. If not, find a Security skill trainer and train up fast!
  • 3 of 10: Another problem with locks is that it's usually seen as a crime if you're caught trying to pick one. Wherever this is a problem, one thing you can do is drop all your stolen goods somewhere, get seen picking the lock, and then pay the small fine for doing it. You won't be counted as committing a crime when you open whatever it was that was locked, and it'll stay unlocked forever. If some of your stolen goods ever do get confiscated, it is possible to get them back, though it's a bit of a pain.
  • 4 of 10: When you're wanting to eliminate some of the excess population in a town, remember that he who strikes the first blow in a fight is the one in violation of the law, and will be reported if anyone else is around to witness it. This is pretty dumb since those who cruelly taunt others into hitting first don't get punished (at least not legally), but that's the way life is. That means that if you want to kill someone who isn't automatically hostile to you, you'll need to taunt him into attacking you first. This can be difficult unless your Speechcraft skill is way high, so training it up should certainly be an early goal.
  • 5 of 10: Fortunately, there are many cases when taunting isn't necessary. The most common of these is when a house only has one person in it. You'll usually be able to attack that person and kill him without gaining a bounty or getting guards outside the house riled up. Note that you can also steal openly in such places since the person will yell at you, but nothing else will happen. That makes single-occupant dwellings prime looting zones for beginning characters.
  • 6 of 10: WARNING: If you taunt-kill people indiscriminately, you may eventually kill some who are essential to some quest or other. That's usually not a game-stopper, since Morrowind is very forgiving about such things, but you may end up not being able to finish some lucrative optional quest, or something like that. If you're not familiar enough with the game to know who's going to be important later on and who isn't, you may want to minimize your use of the taunt-kill style of looting. It's more fun than profitable, anyway.
  • 7 of 10: If you're in a place where stealing is punished and you don't want to taunt-kill everyone, you can still steal stuff without getting caught as long as you're not in the direct line-of-sight of anyone. Stand so that there's a post, door, wall, floor or something between you and everyone in the vicinity, then snatch away.
  • 8 of 10: Another important looting-related tip is to find a place to stash all the heavy goodies you gather from various areas and can't sell off right away. For starters, you can annex one of the single-occupant houses in Seyda Neen by killing off its inhabitant. You can then treat it as your house, and can drop all your loot there. (Though note that stuff put into container items may eventually disappear -- it's much safer to just drop items on the floor.)
  • 9 of 10: I advise you to buy the Potion of Marking from Nalcarya in her Balmora shop and the Amulet of Recall from Verick Gemain's shop in Caldera as soon as you can get around to it. That way you can cast the Mark spell next to the Creeper in Caldera's Ghorak Manor (see link below for more Creeper info) and use the Amulet of Recall whenever you want to teleport straight back to him. He's a great one to sell to, and is therefore a great one to drop excess items next to.
  • 10 of 10: When on major looting expeditions, always take along a couple of bottles of sujamma. If you get overloaded by items before you're ready to Recall back to the Creeper (or whoever), you can chug some sujamma for a huge temporary increase in your carrying capacity. (You can also drop some heavy items in one part of the area you're looting, then come back and pick them up later on, right before casting Recall.)